Mac man wanted !
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Mac man wanted !

Long time no message – but real life sometimes strikes hard. Nevertheless, development is proceeding, although at a slower pace. I´ve created a few better landing screens, incorporated some new stations, brought all hand-made systems up to date (to the new shader standard) and did quite a lot of balancing – this seems to be a never ending story. In addition, we´ve now gotten some very nice new asteroid belts. So the next release is closing in. For this, I would like to also include a mac release which we haven`t had for 5 years or so. So I am looking for a mac man with some knowledge how to compile the engine on a mac. Anyone out there ?

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