Dev diary

So, been a bit busy with the python code and finally succeeded in creating a new room for the federation- the federal exploration corps office. Basically this will be a place where to get exploration missions – and they will have offices on most major federation planets. Been thinking about this for 2 years now-finally it seems to work. Now I have to create the artwork….

Still no mac man available – is there really noone out there ? Hello, its for you….

With more testing, more bugs appear. Some problems with landing – sometimes the only way to land on a planet seems to be a collision with low velocity – no real damage due to the shields, but I have no clue yet why you can land most times, and sometimes you simply cant.

The old forum over there at wcjunction seems to be down completely-unfortunately most posts seem to be lost.

More to follow-


Mac man wanted !

Long time no message – but real life sometimes strikes hard. Nevertheless, development is proceeding, although at a slower pace. I´ve created a few better landing screens, incorporated some new stations, brought all hand-made systems up to date (to the new shader standard) and did quite a lot of balancing – this seems to be a never ending story. In addition, we´ve now gotten some very nice new asteroid belts. So the next release is closing in. For this, I would like to also include a mac release which we haven`t had for 5 years or so. So I am looking for a mac man with some knowledge how to compile the engine on a mac. Anyone out there ?

Position open: romulan chief designer

So finally, a dream came true and these features have been set up ! Thanx, Ninja ! Great work !

Time and space now to talk a bit about the future plans we have.

The first and main topic is to get rid of the z buffer problems – klauss will hopefully fix this once he has a bit more time. Noone else seems to have the necessary knowledge, so there is nothing we can do except wait.

The next important step is to get decent bases and base art for the romulans. The bases we have are ugly and rather un-romulan placeholders, so I´d like to offer the position of a romulan chief designer to any interested modeller.

Prerequisites: skills in modelling interiors and exteriors and some ideas how a romulan starbase and romulan outposts might look (canon information is lacking, so there is plenty of space for individual concepts). Skills in unwrapping and texturing would be advantageous.

Applications on the forum over there at



Random header image, small site restructuring

So now the wordpress header image is randomly chosen, currently there’s only two or three for it to pick from, as i get more art I’ll add it. Also I’ve renamed all the html files to php and changed all of the links, so I can soon have comments and other interactive stuff on the main site. :) Also, I have replaced the observation lounge with this page so the site isn’t split in two. ;)

I may soon change the css of the main site to a cleaner look, (sorta like this wordpress theme, less/no stars, smoother gradients etc) depending on what esgaroth wants- that’ll be a lot of work though so I’ll leave it as it is for the time being. Leave suggestions in the comments, for example should I also make the site footer images random, etc.

New Blog/RSS Feed!

Well, it’s up, hopefully there will be much more frequent updates on project development from now on. :)

When I get time, I’ll be adding a pane on the main site to display blog posts (from here) as an RSS feed. Originally I had planned to set up a PhpBB system for the RSS content, but that would have been too complex, and there’s already two VT boards. So, welcome to the official VegaTrek blog! :D


New Planetary Shaders Work!

Finally, the new planetary shaders have been transferred to VegaTrek!

We still have an issue with the Z-buffers resulting in some strange effects when approaching a planet, but a new release is planned as soon as this is fixed!


New Landing Screens

We finally managed to transfer the recently developed new landing screens from vegastrike. Therefore, in the future it will be possible to have different landing screens for larger and smaller ships! No more Galaxy Class ships landing on tiny landing bases…


Merry Christmas!

As a Christmas present, we uploaded a new add-on with better planetary textures that give a far more realistic feeling. You can find them in the manual download section over there at sourceforge:

There is also a planets readme file with the installation instructions.

Have fun!